Multiplayer Explosive 2v2 and 3v3 Battle Arena
Website (April 2017 to January 2018)
Shoot zombies with the power of HEAVY METAL
Website (Ongoing Revshare contract started in Feb 2016)
A deck-building roguelite RPG set in a dark and tormented world.
Website (April 2017 to January 2018)
Shipwrecked on a desert island, build a resilient village
Steam (Ongoing contract started in Feb 2016)
Indie game Publisher
Website (6 months contract in 2016)
Race against an hostile world
Website (4 months contract in 2018)
Sky Sanctuary - PC VR
The way of the samurai
Drifting Lands - PC
Epistory - PC
Type your way own path
Dungeon Rushers - PC
Dungeon crawling with funny folks!
Along the Edge - PC
Emily Wants To Play Too - PC & Consoles
Machiavillain - PC (2016)
Kickstarter (3 months work)
Lavapools - PC (2015)
Survive in a volcano
Announced Game - PC
Thomas Altenburger
Indie Game Developer
at Flying Oak (Neurovoider)
" Yannick worked with us on NeuroVoider and showed relevant skills to contact streamers and manage their relationships. He's also very proactive about looking for new ways to communicate and market video games by staying up-to-date with the state of the art. He's also keen to experiment and have in-depth knowledge about how games are produced."
Alexandre Lautié
Indie Game Developer
at Wild Factor (MachiaVillain)
" Yannick was the community manager of our successful Kickstarter campaign for the game MachiaVillain. Dynamic, highly motivated and always prone to search for solutions, it was a pleasure to work with him. "
Thomas Sebire
Founder & Programmer
at Glitchr Studio (Sky Sanctuary)
" Yannick has been a big help for us and keeps advising us on strategical points in our communication. As our game was exclusively aimed for VR market, he was able to quickly adapt his communication expertise to fit our needs."
Geoffroy Vincens
Indie Game Developer
at Nova Box (Along The Edge, Seers Isle)
"Yannick has been consulting for us since 2016. He's been a real asset for our marketing strategy, making himself available every time we needed his input or his time. Even if he's only working part-time for us, I consider him a key-player for the success of our endeavours. His approach of marketing is very creative and he isn't afraid to think out of the box. He shows an extensive knowledge of the game industry and he's extremely flexible and open-minded. He's never trying to shoehorn his strategy to a "one size fits all" ready-made "recipe". On the contrary, he's always eager to adapt and fine-tune to the specific needs and challenges of our particular niche of comic book-inspired interactive fiction."
Guillaume Breton
Pixel Artist & Cofounder
at Headbang Club (Double Kick Heroes)
" During 3 years, we've seen it all with Yannick. The team survived stressing launch weeks, exhausting game festivals. We've learn a lot about making games during those years! "