Experience

Battlerite - PC


Multiplayer Explosive 2v2 and 3v3 Battle Arena

  • Regional Manager France for around 50k players
  • French Community Management
  • Tournament and sponsor partnerships
  • +20k€ french launch week budget managed

Website (April 2017 to January 2018)

Double Kick Heroes - PC


Shoot zombies with the power of HEAVY METAL

  • Marketing strategy
  • Community Management
  • Press & influencers relationships
  • +20k€ marketing budget managed on 3 years

Website (Ongoing Revshare contract started in Feb 2016)

A Long Way Down - PC


A deck-building roguelite RPG set in a dark and tormented world.

  • Weekly consulting on 6 months
  • Full-Scale campaign for a week around trailer reveals & important releases week

Website (April 2017 to January 2018)

Seeds of Resilience - PC


Shipwrecked on a desert island, build a resilient village

  • Marketing strategy
  • Community Management
  • Press & influencers relationships

Steam (Ongoing contract started in Feb 2016)

Playdius - PC


Indie game Publisher

  • Youtubers & Twitchers outreach
  • Reddit & Facebook advertising
  • Drupal website coding

Website (6 months contract in 2016)

Stay Safe - PC


Race against an hostile world

  • Full scale campaign with consulting & launch operation
  • Influencers paid & non paid outreach
  • Link with trailer & music artist

Website (4 months contract in 2018)

Short Contracts

Sky Sanctuary - PC VR
The way of the samurai

  • Reddit test advertising
  • Social media & PR outreach
  • Strategy for updates

Drifting Lands - PC

  • Twitch & Youtubers influencers outreach

Epistory - PC
Type your way own path

  • Reddit test advertising

Dungeon Rushers - PC
Dungeon crawling with funny folks!

  • Reddit test advertising

Along the Edge - PC

  • French & English PR in collaboration with Ben Dimanche
  • Game Influencers and forums outreach

Seers Isle - PC

  • Ongoing marketing consulting
  • Reveal & Launch Operational marketing

Upcoming in 2018

Emily Wants To Play Too - PC & Consoles

  • Influencers Research & Outreach

Machiavillain - PC (2016)

  • Kickstarter Campaign Overview
  • Community Management
  • Press & influencers relationships

Kickstarter (3 months work)

I'm also a game developer myself

Lavapools - PC (2015)
Survive in a volcano

  • Full coding & marketing. Half of game & level design.

Announced Game - PC

  • Pitch: Manage your own brothel
  • Making good progress on it with a team of friends.

They trust me

Thomas Altenburger

Indie Game Developer
at Flying Oak (Neurovoider)


" Yannick worked with us on NeuroVoider and showed relevant skills to contact streamers and manage their relationships. He's also very proactive about looking for new ways to communicate and market video games by staying up-to-date with the state of the art. He's also keen to experiment and have in-depth knowledge about how games are produced."

Alexandre Lautié

Indie Game Developer
at Wild Factor (MachiaVillain)


" Yannick was the community manager of our successful Kickstarter campaign for the game MachiaVillain. Dynamic, highly motivated and always prone to search for solutions, it was a pleasure to work with him. "

Thomas Sebire

Founder & Programmer
at Glitchr Studio (Sky Sanctuary)


" Yannick has been a big help for us and keeps advising us on strategical points in our communication. As our game was exclusively aimed for VR market, he was able to quickly adapt his communication expertise to fit our needs."

Geoffroy Vincens

Indie Game Developer
at Nova Box (Along The Edge, Seers Isle)


"Yannick has been consulting for us since 2016. He's been a real asset for our marketing strategy, making himself available every time we needed his input or his time. Even if he's only working part-time for us, I consider him a key-player for the success of our endeavours. His approach of marketing is very creative and he isn't afraid to think out of the box. He shows an extensive knowledge of the game industry and he's extremely flexible and open-minded. He's never trying to shoehorn his strategy to a "one size fits all" ready-made "recipe". On the contrary, he's always eager to adapt and fine-tune to the specific needs and challenges of our particular niche of comic book-inspired interactive fiction."

Guillaume Breton

Pixel Artist & Cofounder
at Headbang Club (Double Kick Heroes)


" During 3 years, we've seen it all with Yannick. The team survived stressing launch weeks, exhausting game festivals. We've learn a lot about making games during those years! "